Casino Card Game Fa

Posted By admin On 10/04/22
Casino Card Game Fa Average ratng: 5,0/5 7150 votes

This page is partly based on contributions from Kim Scarborough, Janet Levy, Scott Grengs and Rachel Hooley. The historical introduction draws on an article by Franco Pratesi: Casino from Nowhere to Vaguely Everywhere (originally published in The Playing-Card Vol XXIV No 1 July/Aug 1995 pages 6-11)

Introduction

Casino is the only fishing game to have become popular in English speaking countries. Although it is traditionally supposed to have originated in Italy, there is no direct evidence of it having been played there, at least under that name, though many other Italian fishing games are known. Casino first appears in the card game literature at the end of the eighteenth century in London, and shortly afterwards in Germany. In the late nineteenth century it became fashionable in America and a number of new variations were developed. There is a dispute about the correct spelling of the name - the earliest sources use the spelling Casino, but a tradition has grown up among later writers to spell it with a double 's': Cassino.

The aim in Casino is to capture cards from a layout of face up cards on the table. A card is captured by playing a matching card from hand. It is also possible to capture several cards at once if their values add up to the value of the card played. Captured cards are stored face down in front of the player who captured them and scored at the end of the play. Cards from hand can also be combined with table cards into builds, which can only be captured as a unit.

This page describes the most usual Anglo-American version of Casino in which picture cards, not having a numerical value, can only capture an equal picture. There are many variants in which picture cards also have numerical values. In English-speaking countries this type of game is known as Royal Casino, and interesting versions of it are popular in various parts of the world. On other pages of this site there are descriptions of:

Chemin de fer, also called Shimmy, or Chernay, French card game played mainly in European and Latin American casinos. The game is played by up to 12 players, on a kidney-shaped table; the object is to. Casino is a fun to play, exciting, quick paced fishing card game where you play against the computer to build, stack and capture mates. Capture the cards fro.

  • Royal Casino and the version played in the Dominican Republic, which features different scoring in the endgame;
  • Casino in Southern Africa (Swaziland, Lesotho and South Africa), where cards can be from opponents' capture piles can be reused in builds;
  • Casino (Kasino) in Nordic countries (Sweden, Norway and Finland) which is usually played without building;
  • Krypkasino, a reverse variant from Sweden in which the aim is to avoid capturing cards.

We would like to thank the following partner sites for their support:

Since 2017, the website casinotopp.net has been helping Norwegian gamers to find safe places to play online. Reza Shojaei and his team of writers at Value Marketing in Oslo aim to provide objective reviews of online casinos and slots and all the information needed for players to find the casino that suits them best. In 2019 the English language partner site casinotop.com was opened, where journalists and copywriters from the Malta office provide a similar service for the Canadian market.

Ionut Marin's Casino Bonus CA was launched in 2018 to provide up to date information in English and French on casino bonuses and offers in Canada.

A large collection of ice hockey cards, including many interesting and rare examples, is displayed at www.icehockeycards.com.

Players and Cards

The game works best with from 2 to 4 players, though in theory more could take part. It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.

A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). Picked up cards are accumulated in a pile to be counted at the end of the round.

The Deal

The dealer deals four cards to each player and four cards face up in the centre (these centre cards are laid out separately so that all are visible). Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat. However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt (this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players). The dealer must announce 'last' when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.

The Play

Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table.

  • In case of a capture, when the other players have had an opportunity to see the capturing card, the player picks up this card and the captured cards and stores them all face down in a pile.
  • If there is no capture the played card remains face up on the table.

Irrespective of whether a capture was made or not, the turn passes to the next player.

In detail, the possible types of play are as follows:

1. Capturing with a face card
If the card played is a face card (king, queen or jack) which matches the rank of a face card on the table, the face card on the table may be captured. This is the only possible capture with a face card. If the table contains more than one matching card only one may be captured.

Example:The Q and Q are on the table, and the Q is played. The player may capture one of the queens from the table but not both.

2. Capturing with a numeral card
A numeral card (Ace, 2, ..., 10) can capture any numeral cards on the table which are of the same rank as the card played, and any sets of numeral cards which add up to the rank of the card played, with the following restrictions:
  • cards which are part of a build (see below) can only be captured by a card of the rank announced for that build;
  • when sets are captured, each captured card can only be counted as belonging to one such set.

Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.

3. Building
A numeral card may be played and combined with other cards on the table, placing them together to form a build. A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above. The player making the build must announce the capturing number (saying, for example, 'building 5'), and must hold a numeral card which can later make the capture. There are two types of build: single builds and multiple builds.
  • A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5.
  • A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9.
When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table. Cards which have been made into a build can subsequently only be captured as a unit, never separately.

Examples

  • If there is a 5 on the table, a player holding a 3 and an 8 may put the 3 on the 5 and announce 'building 8'; this single build can now only be captured by an 8.
  • If there is an ace and a two on the table, a player holding two threes and a six could play one of the threes and either:
    1. capture the two and the ace;
    2. combine the played three with the ace and the two and make a single build, announcing 'building 6';
    3. combine the played three with the ace and the two and make a multiple build, announcing 'building 3';
    It would not be legal to play the three on the ace, building four, or on the two, building five, as the player does not hold a four or a five.
4. Capturing a build
A build can be captured by playing a numeral card of the rank which was announced when the build was made. It is thus possible to 'steal' a build created by another player, if you have the right numeral card.
If on your turn, the table contains a build which you created or added to yourself, and no other player has added to it since your last turn, you are not allowed simply to trail a card (as in rule 6) on your next turn. You must either make a capture of some kind, create another build, or add to a build (i.e. follow rule 3, 4 or 5). It is always possible to capture in this situation - if nothing else, you must hold the capturing card for the build you just made, otherwise your build was illegal.
If there is a build on the table, and you were the last player to add a card to this build, you are not allowed to play so as to leave yourself with no card equal to the value of this build.
While capturing a build, you can also capture any loose cards on the table that add up to the same number. For example you have made a build of 9 and there is a 5 on the table. If the player before you plays a 4, you can capture the 4 and the 5 at the same time that you take in your build.
It is not possible to capture a build with a card of any other rank than that announced for the build. For example the table contains a 4 and a 3 combined into a build of 7, plus a separate 2. You cannot play a 9 to take the build of 7 plus the 2 - the build can only be captured with a 7.
Another example. If the table contains a 5 and a player plays another 5 on it, they must either announcing 'building 10' to create a single build or 'building 5' to create a multiple build. If 'building 10' was announced the build can only be captured by a 10, not by a 5. If 'building 5' was announced, the build can only be captured by a 5, not by a 10.
5. Adding to a build
There are two ways of adding to a build:
  1. You may add a card from your hand to a single build, increasing the capturing number, provided that you also hold a card which will capture the new build. At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number. In this case the build will become multiple. You can never use a card from the table to change the value of a single build.

    Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing 'building 8'. The next player, holding an ace and a nine, could then add the ace and say 'building 9'.

    The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three (rather than building six), it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.

    Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five. You hold a three, an eight and a ten. You can play your three onto the single five-build and announce 'building eight', but you are not allowed to incorporate the two from the table into this build to make it a build of ten.

    Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying 'building nine'.

  2. You may add to any build, single or multiple, by playing a card from your hand which, either alone or combined with other cards on the table which are not yet in builds, matches the existing capture number of the build, provided that you hold a card which can capture the combined build.

    Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9. Then on your next turn (provided that no one else captured) you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine.

Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.

Example. There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table. In your hand you have 2, 8, 8, 10. You may add one of your 8s to the build, making 3-5-8-8, or to add your 2 together with the 6 on the table, making 3-5-8-2-6, still with capture value 8. You cannot use your 2 to change the capture value to 10.

6. Trailing
If you simply play a card without building or capturing, the card is placed face up on the table alongside any other layout cards and remains there to be captured or built on in future. It is then the next player's turn. Playing a card without building or capturing is sometimes called trailing. You are allowed to trail a card even if that card could have made a capture.
Example Suppose that in a four player partnership game your partner has two tens and you have one. Your partner plays a 10 and the next player does not take it. On your turn, if you suspect that your partner has a second 10, you can play your 10 and not capture, leaving both tens on the table for your partner.
The only case in which trailing is not allowed is when there is a build on the table which you were the last player to add to.

When all the cards have been played in the final deal, the last player who made a capture also wins any cards which are left on the table (these cards are sometimes known as the residue). That is why it is important that the dealer should announce 'last' when dealing the last cards.

Hint on tactics: it is often good for the dealer to hold back a face card to play last if possible; this will capture a matching face card on the table and thereby also win any other table cards that remain.

Scoring

Each player (or team) counts their score based on the pile of cards they have won. There are eleven possible points in each hand:

  • whoever has the Most Cards gets three points;
  • whoever has Most Spades is one point;
  • each Ace is worth one point (capturing an ace with another ace is called 'cash' by some players)
  • the ten of diamonds, called Big Casino or the Good Ten, is worth two points;
  • the two of spades, called Little Casino or the Good Two, is worth one point.

If there is a tie for most cards or most spades, no one gets those points.

Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game. If two people reach the target on the same round, whoever has the higher score wins. If there is a tie, another round is played.

Variations

Building Rules

Building is the most intricate part of the game, and there are several variations in exactly what is allowed when creating or capturing builds, and many of the card game books are ambiguous on this point. Some people play by more permissive rules, for example:

  • Some players allow a player to trail a card and simultaneously make a build by combining other cards on the table, not including the card played.
  • Some players allow a player who has a build on the table simply to trail a card on subsequent turns, leaving the build in place.
  • Some players allow cards from the table to be used to help increase the value of a single build, provided that a card from your hand is also used to increase the value. In this variation, in Example B under rule 5 above, it would be legal when playing your 3 on the 5-build to incorporate the 2 from the table as well, making a single build of 10. On the other hand, if there was a 6-build and a 3 on the table and you had two nines in your hand, it would not be legal to combine one of your nines with the six-build and the three to make a multiple build of nines, because when changing the value of a build, the card you play from your hand has to contribute to the change of value.
  • Some players treat a single build exactly like a single card of the same value, for the purpose of capturing it or extending the build. For example, if there is a build of 6 (5+A) on the table and a loose 4, a player who holds a 10 can capture the 6-build and the 4, and a player who holds two 10's can combine one 10 from hand with the 6-build and the 4 to make a multiple 10-build.

Sweeps

Many people play that a Sweep is worth one point. A sweep occurs when a player takes all the cards from the table, leaving it empty and forcing the next player to trail. Some players call this a clear. When making a sweep, the capturing card is stored face-up in the pile of won cards, so that the number of sweeps can be checked when scoring. It is possible to make a sweep with the last card of the final deal if it captures all the cards on the table, but if it does not, taking the remaining cards from the table because you made the last capture does not count as a sweep.

Scoring

Other targets for winning the game are possible:

  • Some play to 11 points. In a two player game (or a 4-player game with partners), in each round the player with more points scores the difference between the points made by the two players or sides.
  • Some play to 50 points.

Some people, instead of scoring three points for cards, award two points to the player with most cards and one point to the player who made the last capture during the game.

Some play that when deciding the overall winner, if more than one player or team reaches the target score in the same round, the points are counted in order: cards, spades, big casino, little casino, aces (in the order spades, clubs, hearts, diamonds), sweeps. If the aces are not sufficient to reach the target score then the player or team with more sweeps wins; if they have the same number of sweeps another hand is played to decide the winner.

Some players, when approaching the target score, count the points as they are earned - each sweep as it happens, aces, big and little casino as they are captured, and spades or cards as soon as one player has captured 7 or 27 of them respectively. In this case the play ends soon as a player correctly claims to have won by reaching the target score (even if the opponent has in fact scored more but failed to claim it). Some score sweeps as they happen, but the remaining points in a specific order, with an agreed order of suits for the aces.

Some books describe Spade Casino, a variant in which instead of counting a point for most spades, each spade counts 1 point and the jack of spades counts an extra point. The ace and two of spades still count an extra point as well, so that the total points available (excluding sweeps) are 24: cards (3) + ten of diamonds (2) + the four aces and the two and jack of spades (6) + the spades (13).

Other Variations

See also the pages on Royal Casino, African Casino, Nordic Casino and Krypkasino.

Software

With Mari J Michaelis's SpiteNET: Cassino computer program you can play against the computer or against a live opponent over the Internet.

You can download a freeware Casino program from Thanos Card Games.

Casino card game far

Games4All has published a free Cassino app for the Android platform.

Carl Scafidi has published a free Casino app for iPhone or iPad.

* A to F . G to Q . R to Z

A
Action - The amount of money wagered (put into action) by a player during an entire playing session.
Active Player - In poker, one who is still in play.
Add-on - In poker, the facility to buy additional chips in tournaments.
Aggregate Limit - Total payout liability of a casino during any one game.
Aggregate Winnings - Cumulative or total winnings.
All-in (Also known as 'Going All-In') - In cardroom poker, to call with (to bet) all your chips. If another player bets more chips than you have in a No Limit game, you can go All-in and stake your total stack against an equivalent amount of your opponent's stack.
All or Nothing - In Keno, a ticket that only pays if either all picked numbers are drawn or none of the picked numbers are drawn.
Ante - In card games, a bet required to begin a hand. The initial compulsory bet before you receive your cards in Casino Stud Poker.
Arcade Casino - See 'Automat Club' below
Arm - A term used in the game of craps to denote a player who is so skilled at throwing the dice that they are able to alter the conventional odds of the game. Such a player is said to be 'an arm'. Whether or not such individuals actually exist or are simply the product of game legend is debatable. However, it is worth noting that the casino craps dealers are very adamant about the dice being thrown against the far wall of the table to ensure a completely random outcome.
Automat Club - Also known as Videomat Casino, Arcade Casino, Slot Hall, is a gambling hall that offers automatic games that do not require a casino operator. Examples: slot/video machines, electronic touch-bet roulette, electronic Derby horse racing, etc. They are normally open 24 hours or from 10am daily, entry is free, no registration required, the dress code is casual, and there is an in-house bar or snack bar.

How To Play Casino Card Game

B
Baccarat - Also called Punto Banco and Chemin De Fer (similar to Baccarat but requires skill). A table game using 6 or 8 decks of cards which does not require skill. See Baccarat on this site.
Banca Francesa - Literally means French Bank, is a dice game common in Portuguese casinos. The game is played with three dice on a large table. In a way it is similar to the card game Punto Banco or Baccarat. There are only three types of bets you can place: 'Big' or 'Small' or 'Aces'. Big is when the total points of the three dice is 14, 15 or 16. Small is when the total points of the three dice is 5, 6 or 7. Aces is when the total points of the three dice is 3 (one dot per dice). The dealer will be re-rolling the dice until one of these results shows up. Big and Small both pay even money while Aces pays 61 to 1.
Banker - In card games, the dealer. In some card games, each player becomes a banker/dealer in turn.
Bankroll - Also known as 'roll' or 'wad' (colloquial). It pertains to the total money that either the player or the casino has on hand to back their wagering activities. A player's bankroll can be classified as existing on several different levels. At the highest level it pertains to all money specifically set aside to support all gambling activities. A subset of this bankroll is the players traveling bankroll, or the amount of money carried along to support gambling on a particular trip. The traveling bankroll can be further divided into a specific lesser amounts for each day of the trip, or into even smaller amounts called table sitting or session playing stakes which predetermine how much will be risked during any given session or table sitting. These different types of bankrolls often figure into the overall money management strategy the player uses to keep control over their gambling cash activity.
Barred - Same as Banned. Not allowed to enter the casino premises permanently.
Beef - A dispute or claim involving a player and his bookmaker or a casino dealer. A dispute over the outcome of a bet. A problematic situation involving a bet.
Example of usage: In many casinos, putting paper currency on the pass line (craps game) indicates to the dealer that the cash is betting, and when the dice roll turning a losing outcome, you have got little recourse and are at the mercy of the person manning the box convincing him that you wanted to exchange the money into chips. If the dealer takes the bank note you dropped in front of you on the layout as a lost bet, but NOT on any of the other possible wagers, then you have a legitimate beef. The casino film recording can be reviewed but that does not immunize you for your failure to tell the dealer you want chips in exchange for your currency.
Beginners Luck - In gambling, new players often are on a winning streak when they start gambling. Also known as the 'Honeymoon Period'.
Bet - Wager.
Betting Limits - In a table game, the minimum and maximum amounts of money that a player can wager on one bet. You cannot wager less than the minimum or more than the maximum amount posted. Some casinos, in special cases, may extend the maximum limit at a table on request by the player.
Bingo - Bingo is a prize game played in halls. Basically, players buy cards with numbers on them in a 5 x 5 grid corresponding to the five letters in the word B-I-N-G-O. Numbers such as B-2 or 0-68 are then drawn at random (out of a possible 75 in American Bingo, and 90 in British and Australian Bingo) until one player completes a 'Bingo' line with five numbers in a vertical, horizontal or diagonal row on one of their cards and wins the prize. Bingo rules and payouts and play variations vary from place to place.
Black Book - The list of undesirable people who are forbidden to enter any casino in Nevada.
Blind Bet - In poker, a bet posted without the player sees any of his/her cards.
Blinds - A forced bet in Hold'em Poker.
Brit Brag - A 3-card poker game, with variations. Has many combinations and options open to the player.
Bonus - Money that could be given to you for free for various reasons such as when signing up to an online casino.
Boule (La Boule) - Originally referred to as the 'little game', Boule is basically a simplified version of Roulette, popular in French casinos. The game features a table and a wheel with only 9 numbers and 3 different colours on which you can bet. The wheel is spun and a small rubber ball bounces around the wheel before settling into one of the coloured holes to determine the outcome. The game is simple and fast.
Boxing - In horse racing, a single ticket comprised of more than one parlay.
Break-Even Point - The break-even point is the point at which if you played forever, the bets you made would approximately equal the payoffs you would receive.
Brick - A card that appears not to help a player's poker hand. A 'blank' in 7-card stud poker.
BritBrag - A poker game with a three-card hand played against the casino, also known as 3-card Casino Brag and 3-card Poker.
Buck - A $100 wager.
Bug - A joker.
Bump - To raise.
Burn Cards - Remove cards from the top of the deck, not to be dealt, and place them in the discard tray after a shuffle and cut.
Buy in, Buy-in - Converting cash into chips. The amount of cash used to purchase casino chips before entering a table game: blackjack, poker, craps, roulette, etc.

C
Call - In Poker, to call is to match the current bet.
Camouflage - Anything a skilled gambler does to conceal their activities from the casino. Camouflage can include mixing in playing and betting behavior that mimics typical gamblers, or using disguises, appearing to be drunk, or any number of other possible ploys intended to throw the casino's scrutiny off.
Capping - Referred to capping of bets. Placing extra chips on top of initial bet after the deal has begun. It is a serious form of cheating by a player.
Card Counting - Used in blackjack game. Recording (in memory) played cards (usually high cards) so as to establish a conditional probability advantage on the remaining cards against the dealer.
Card Sharp - A person who is an expert at cards.
Card Washing - A card shuffling technique where the dealer spreads the cards on the table face down and then proceeds to mix them around with his hands flat in a face-washing-like action before gathering them up and performing a more normal shuffle. Card washing is intended to remove any consistencies in the sequencing among the cards that new decks of cards have, or that were produced in play prior to the present shuffle. In standard table poker the cards are washed after every hand before they are subjected to a more conventional shuffling. In blackjack and baccarat, the the cards are washed when old decks are taken out of play and fresh new decks brought in to replace them.
Caribbean Stud Poker - Also called 'Casino Stud Poker', A casino table game based on the standard 5-card stud poker game played on a Blackjack-type table. Some casinos also offer a progressive jackpot paid to high ranking hands. This table game is played with one deck of cards.
Carousel - A group of slot machines that are positioned in a ring, enabling a change person (to change bank-notes into coins) to stand in the center.
Carpet Joint - US slang for a luxury gambling casino.
Case money - Emergency money.
Cashcheck - A feature used by some online casinos software that allows you to review your financial transaction history.
Cashier’s Cage - The casino cash desk for cashing in the chips.
Casino - The word 'casino' initially meant a public music and dance hall. By the second half of the 19th century casinos developed into a place with gambling halls. The best example of a casino as a gambling location is Monte Carlo in Monaco. Casino Monte Carlo was opened in 1863 and since that time it has been an important source of revenue for the small state of Monaco.
Casino Advantage - The edge that the House (casino) has over the players.
Casino Hold'em Poker - A card game based on Texas Hold'em poker, the difference is that players bet against the house (the casino) rather than against other players.
Casino Rate - A reduced hotel-room rate (price) that the casinos offer to good customers.
Catch - In keno, to catch a number means that a number you have marked on your keno ticket has been drawn.
Chase - Having lost money on a bet, 'chasing' is having another bet simply to try and get back the loss.
Check - In casino gambling, a check is another term for a chip. In poker, a player can 'check' in order to stay in the game but not bet.
Chemin De Fer - (French) A table game using 6 or 8 decks of cards, similar to Baccarat but requires skill. See Chemin de fer on this site.
Chip, Chips - Round plastic discs. Casinos require that you use chips for betting. They are purchased at the gaming tables and exchanged at the cashier's booth or cage.
Chip Tray - The tray in front of a dealer that holds that table’s inventory of chips.
Chips - Round tokens that are used on casino gaming tables in lieu of cash.
Coat-tail - Bet the same numbers as someone who is winning at the moment.
Cold - A player on a losing streak, or a slot machine that is not paying out.
Color Up - When a player exchanges smaller denomination chips for larger denomination chips.
Combination Way Ticket - In keno, a ticket in which groups of numbers are bet several different ways, allowing the player to spread money over more combinations.
Comps - Complimentary gifts given by the casino to entice players to gamble. Typical comps include free hotel room, meals and beverages.
Copy - In Pai-Gow Poker, when a player and the banker have the same two-card hand, or the same five-card hand. The banker wins all copies.
Cracking The Nut - Making enough money on a gambling venture to cover all expenses plus a reasonable net profit.
Craps - Casino dice table-game.
Credit - In online casinos, wagers are expressed in credits. 1 credit equals to 1 unit.
Credit Button - In slot machines or video machines, the button that allows players to bank coins in the form of credits.
Crossroader - An old term used to denote a cheat originated in the Old West practice of cheating at saloons located at crossroads. The term is still used today for casino cheats.
Croupier - French word for Dealer, used in the games of baccarat and roulette.
CSM - Continuous Shuffling Machines, introduced by casinos as an anti card counters in Blackjack.
Cut - In card games following a shuffle before the start of a new round of play, when the dealer or player divides a deck into two parts and inverts them, using a cut card (see below).
Cut Card - A faceless card of different color, usually red or black, that is used to cut a deck of cards.

D
D'Alembert System - A staking plan where one unit is added for a losing bet and one deducted for a winning bet.
Deal - To give out the cards during a card game.
Deposit - A payment you make usually to online casinos using a credit card, a web wallet or one of the online payment systems, in order to play casino games for real.
Deuce - A two in dice.
Dice - Two identical numbered cubes. (see Die below)
Die - Singular for dice, a cube with numbers on each side, 1 to 6.
Dime Bet - A $1,000 wager.
Discard Tray - A tray on the dealer’s right side that holds all the cards that have been played or discarded in card games like Baccarat, Blackjack and Poker.
Dollar Bet - A $100 wager.
Dolly - Unlike the French roulette where the croupier simply points with the stick on the winning number on the table, in the American roulette the croupier uses a marker made of wood or plastic and places it on the table in the square of the winning number. The score marker is called 'dolly' because it has the outline that looks like a doll. Its functionality is primarily to help the players know the winning number until all winnings are paid.
Double Or Nothing - An even-money bet. A bet that pays off exactly the amount wagered.
Doubling Down - A betting option in blackjack where the player's opening two-card hand is turned face up and player's original wager is doubled. The player is then dealt one additional card only, to complete the hand. In the event that the player beats the dealer's hand or the dealer busts, then the player wins twice the amount of their original wager. If the player loses, then the player loses twice the amount of their original wager.
Doubling-up - The basis of some widely used systems. After a loss the player doubles the size of his previous bet hoping to win back the money lost and make a profit. Also known as the Martingale System.
Down Card - A face down card.
Down to the Felt - Totally out of money, broke.
Draw - Relates to the poker games. Basically it means to draw a card (e.g. if you need a card to make a straight, you are on a 'straight draw' or are 'drawing to a straight'. In 'draw poker' game, it means the second round of cards that are dealt. The word draw has slightly different meanings in different contexts, although generally it has something to do with receiving more cards, with the hope of improving your hand. Draw games are games where at some point during the hand you are allowed to discard some or all of your cards, to be replaced from the deck. Drawing two is thus exchanging two of your cards. 'The draw' is the point during the game at which players may do this. By default, when someone asks you if you want to play some draw, they usually mean five card draw. In other poker games, drawing simply means staying in the game with the hope of improving your hand when more cards come. When you stay in a hand with the hope of improving, you are said to be 'on a draw'.
Drop - Money lost.
Drop Box - On a gaming table, the box that serves as a repository for cash, markers, and chips.

E
eCOGRA - (e-Commerce Online Gaming Regulation and Assurance) eCOGRA provides player assurance and online casino regulation by ensuring that eCOGRA approved online casinos deliver an honest and professional service. eCOGRA's Seal, displayed on the homepage of approved sites, shows that the casino and poker room operator is committed to player protection, fair gaming and responsible conduct.
Edge - An advantage over an opponent.
Encryption - A software security measure taken by online casinos to ensure that online transactions are safe from hackers.
En Prison - (French word) The stake left on the table in roulette for another spin after backing an 'Even-money' bet and the outcome was zero or double zero. It is like a bonus, offered in some casinos.
Even Money Bet - A bet with odds of 1:1. A bet that pays you back the same amount that you wagered, plus your original wager.
Expected Win Rate - In slot machines, the percentage on the total amount of money wagered that you can expect to win back over time.
Eye in the Sky - Slang for video surveillance cameras used by casinos, usually placed on the ceiling above the gaming area.
Face Cards - The Jack, Queen, and King of any suit of cards.

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F
Ficheur - In the American Roulette each player gets chips with different colours so that they do not mix. The croupiers have at their disposal a sophisticated mechanism, also known as Ficheur, which is able to mechanically separate coloured chips making them always readily available to use.
Fifth Street - In seven-card stud, the third round of betting is called fifth street because players have five cards. In Texas Hold‘em poker, fifth street is the fifth card on board and the final round of betting.
Fill - In poker, to draw a card that makes a five-card hand (straight, flush, full house, straight flush).
Fill up - In poker, to fill a full house.
Finales - A type of group bets on numbers ending with the same digit. Examples: Final 7 means bet on the numbers 7, 17 and 27 (three chips). Final 2 means bet on the numbers 2, 12, 22 and 32 (four chips).
Finale Schnaps - In French roulette, an order given to the croupier to place a bet on numbers 11, 22 and 33.
Firing - Betting a lot. A player who is Firing is wagering large sums.
First Base - At the blackjack table, the position on the far left of the dealer is considered to be first base and is the first position dealt with.
Fish - A player who loses money. (It is said that 'If you can't spot the fish at the table, YOU are the fish.) See also 'Shark'.
Flash - A type of no-download casino software where you can play instantly.
Flat Betting - A way of betting where the same amount is bet on each wager. For example, if a player always bets $10 on each hand or spin and never raised or lowered their bet, they would be said to be flat betting.
Flat Top - A slot machine whose jackpot is always a fixed amount, as opposed to a progressive.
Flea - An annoying person who wants something for nothing. One who expects to be comped for a small wager.
Flop - In poker games, such as hold'em and omaha, where five community cards are dealt. The first three of these cards are dealt all at once, face up, and are called the flop. Games with a flop can be called flop games.
Foul - In Pai-Gow Poker, a hand is fouled when the two-card low hand is set higher than the five-card high hand, or when the hands are set with the wrong number of cards. A fouled hand is a losing hand.
Fourth Street - In Seven-card Stud poker, the second round of betting is called fourth street because players have four cards. In Texas Hold‘em poker, fourth street is the fourth card on board and the third round of betting.
Front Money - Cash or bank checks/cheques deposited with the casino to establish credit for a player who bets against that money.

* A to F . G to Q . R to Z

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